Welcome to the BattleTactics page.  This is the place for legionnaire players that already know the basics of battle. This is where we come up with strategic gameplay; which seperates us from any other regiment on Shattered Galaxy.

Battle Tactics

   Lets go over the Top 10 rules of winning battles.

#1 Always know your surroundings, while your walking or sitting a poc or even poccing, take a quick look around the map and figure out what could be needed next. (such as AA,GA,AG,GG)

#2 NEVER KILL EMPed UNITS !!! We will be drilling this again and again untill we all get this right. Emped units have no energy therefore they cannot attack or move or retreat, leave them be !!!

#3 Hunters always kill Daevas, Pigs, Ghasts, first always.  I shouldnt have to say arbs; thats a given. (sappers+albs too)

#4 Always leave 1 enemy arb left standing. Okay this is a rule everybody should get the hang of during a all UnitedLegions battle.

#5  Use proper EG (endgame) units, you must always know your role in battle.  The EG is all about the pocs that means you better use a unit to ensure the pocs are safe. (Example1 A UL poccer is attemping to poc, but the enemy has pigs gaurding it.) Basically there is 2 ways to solve this problem, you can either take out the pigs using stuff like Phoenix or Ballistas, OR you can have warp medics on stand-by to help your friend POC.
    (Example2): You have your awsome banshees out fragging like crazy the whole battle and its EG time.  You notice poccers are heading towards one of our pocs.  What should you do ? Answer: Press F11 to retreat your fragger, then rein a great poc clearing unit.

#6  MINE !! Yes its just that simple, Mining air+ground wins battles its really plain and simple.

#7  Pair up !  Basically if you have a squad of GG and you see a fellow Legionnaire with a squad of GA try to work together.  (Example): GG Levis moving with GA Cores

#8  Micro-Manage when trying to poc an arbed POC, simply leave 1 unit on till 1/3 dmg left, then put the next unit on before the other dies.  This technique prevents splash dmg from killing all your precious poccers at once.

#9  Unless its a poccer, try to always leave 1 unit of anything alive.  Usually a unit like a slanth, triage, redeye, arb, treb, ballista, condor, eagle, hawk,,... you get the idea.

#10  Probably the most important because its always the 1st thing you do before a battle.  USE MULTIPLE Ports !!!  I cannot stress that enough.  If the battle isnt PBC'd then i can understand why you can't.  However...if a PBC is in there, they can filter it out so you have time to walk and rein from differnt providences.
                               KNOW YOUR ROLE !!
  Basically whether you admit it or not, everybody has a certain role in battle.  To give you a few examples GeneralLeo & EarWig are mostly poccers.  HiroKinae & Armina are hunters/killers.  ULgoldwings is a poc-clearer.  Those are a few examples of legionnaires who have a defined role within our battles.

Here is the main roles of battle as listed.  Hunter/Killer, Poccer and Poc clearer.  If you are a Killer please atleast have 1 squad of anti-air or versitile units for killing air.  With all that being said, they are players who i can consider hybrid, which means they are avg in all 3 categories.  If you do plan on going hybrid, i suggest that you always ask or follow our poccers around to "assist" them.

Now its time for some more basic ideas that the more experienced players know.

> Arb/Treb/Ballista each other....basically if we have 2 legionnaires in battle that are both using trebs; they should both be within each others reins.  If a set of oizys is taking out your friends trebs, and you have trebs or ballistas within his range...then you can easily knock them oizys off.  Pretty cool huh ?
        While on the subject of artillery units, if you happen to be mining, or within the area of them.  Try to mine around them or try protecting them.  (Example):  1 set of gold-arbs is bombarding the enemies from poccing, you are at the poc with your spirits shooting the hell out of the poccers too.  Suddenly a group of larva is going after your friend with the gold arbs.  What should you do ?  Answer: Run your spirits over to intercept those larva from taking out our Gold arbs, you will be accomplishing 2 things at once.  1st you ensure the arbs stay alive longer to clear the poc and 2nd you just fragged more units.  Why try to shoot poccers that are being bombarded anyways ?  When u can just keep the gold arbs alive to clear the poc for you ?

   Time-POC  this is one of the most effective and easiest strats to execute.  Instead of poccing EG (which the enemy usually anticipates) you all decide to poc all mid-game.  2-3 poccers retreat there units and prepare to rein their poccers at the same time.  1 or 2 support killers should try to do this as well just incase they have Daevas, Ghasts, or Pigs.  Everybody else in battle just does what they do best Frag Frag Frag.....the enemy will not expect use trying to poc all mid-game.

  Warp-Medics on stand-by for poccers.  This is something that UL member XAveryWattsX and GeneralLeo have excecuted many times for plenty of great victories.  I can place my Revs/Aboms/Wraiths on any poc that i wish, and he is on stand-by with his warp-medics. ( This can work with mobile too, just switch your medic to repair)

EMP-Strike !!   This is possibly the greatest un-tapped strategy that no regiment on the game of SG has prefected yet.  I hope that we the UnitedLegion can be the first to do this.  Basically an emp-strike where atleast 2-3 players go into 1 section of the map (no killers will need to go there with them) and basically go on a emp fest.  2-3 players can go to a part of the battle and emp like crazy, the goal is to atleast knock out 3 players out of the game (meaning they are stuck and cannot retreat or fight)  2 years ago the UnitedLegions tried an emp strike on a very Pro-regiment.  We won that battle without breaking a sweat. 
Draw-Backs of the emp-strike
* Organics arnt effected by it
* Wuluz will always kill the unit anyway even if emped
* Sometimes there is nothing a legionnaire can do to prevent accidently killing a emped unit, because of auto-targeting.
* Solar can really mess it up/ Also the enemy doing a TK

United Legion

                         Unit Managment Skills
  Okay so you already decided what units you want, now its time to show you ways to use them in the most effective manner.  I will provide photos with examples on how certain units can be used.

Behemoth- One very effective way to use these massive units is to "Sit" a poc.  What you will do is try to cover as much as the poc with your moths that you can, which prevents poccers from being able to step onto it.  One way of doing this would be to highlight your squad and press Alt+W to circle the poc, then press Alt+E so they form towards the middle, Then press S for them to stop.  Once you master this skill it becomes a great way to slow down enemy poccers.
Keypoint: Usually it takes 8 moths to fully sit a poc 100%
Tip: Find someone else to sit the poc with, examples of that are in the photos shown towards the right.
WarPigeons- The most effective way to carpet bomb enemy poccers into the ground is to highlight your pigs and press Alt+E, this will make them stack ontop of each other making it a more concentrated assult. 
KeyPoints:  When equiping your pigs, try to use the biggest energy stock that you can fit onto it, it doesnt matter if it can regain or not.  Also if your energy requirments allow you may want to equip a speed booster onto them also. 
If you do not want a speed booster then give them the best armor/hp that you possibly can !!

Arbs/Trebs/Ballistas-  When aiming these units, simply press Ctrl+Rightclick on the mouse.  Once you get the feel of it, start fragging away !

Specs"nukers"- Okay these little devils can either help use in a big way, or become a waste of great PR space in our battle.  If you want to become a nuker you need to follow these instructions !
1st, Realize that it takes around 4-5 mins for nukes to charge (This means don't rein them in last 2 mins of battle)
2nd, A dead nuker, is a worthless nuker, if you can place them inside mantlets, or hide them really well.
3rd,  Don't nuke stupid targets, nuke stuff that actually means something, like a POC !!
4rd,  Try to predict how much hp the enemies have before you nuke them.  If you see lvl 25 wraiths on a poc it most likely has well over 9000 hp, so you will want to use all of your nukes at once in hopes of destroying them.  With that in mind if you decide you want to nuke a squad of arbs, you may only need 2-3 nukes to take them out.
5th DO NOT nuke 1 at a time !!!!  Thats automatic boot out of the regiment if you continue to do that.
6th  Be aware of where your allies are before you nuke !
7th  I will repeat this, try to use atleast 2-3 nukes per launch.  If trying to clear a POC, then launch all at once !